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Download >>>>> DOWNLOAD (Mirror #1)
Download >>>>> DOWNLOAD (Mirror #1)
The world-class composer of Assassins Creed: Discovery, God of War, Devil May Cry, Thief, Shadow of Mordor and Call of Duty: Ghosts returns with a brand new title called “Lone Survivor”. Watch the official trailer here:
About Lone Survivor:
One of the most revered, yet underrated video game series, is back with the first game in twelve years – a Prequel, “Lone Survivor”. The game focuses on former US Navy SEALS Mark Thompson and Richard “Mack” MacKenna, who made one of the most daring and heroic retreats in modern military history when their platoon was ambushed during an operation in Afghanistan. The action game features an extremely intense narrative combined with compelling characters and intense action that spans across multiple environments.
About new composer – Jesper Kyd:
Jesper has composed music for 3D AAA experiences across all platforms, with a focus on soundtracks for games. His main area of expertise is in the broader areas of composing for film, TV and games. He has worked in the areas of television (“Giants”, “Berlin Noir”, “Enlightened” and “The Killing”), big-budget games (Assassin’s Creed III, “God of War”, “Assassin’s Creed IV: Black Flag” and “Assassin’s Creed: Unity”, “Call of Duty”, “Supergroup”, “Bloodborne”, “Tomb Raider”, “Devil May Cry”, “Shadow of Mordor”, “God of War: Ghost of Sparta” and “Odin’s Arrow”), and TV and film (“Memento”, “Gladiatress” and “Ray Donovan”).
About the Synthwave Soundtrack (at 3:19):
Jesper started working with the renowned NESY synthwave-genre, first by composing the soundtracks for the German online TV-series “Word Duets” and his own movie-soundtrack “Word Duet”. The collaboration was nominated for “Best Soundtrack in Video Game” at the E3 and “Outstanding Achievement in Sound Design�
Download >>>>> DOWNLOAD (Mirror #1)
Download >>>>> DOWNLOAD (Mirror #1)
Cosmonaut: Hard Light is the latest chapter in the legendary Cosmonaut series. The story will be told across two complete campaigns, plus a unique sandbox type mode. You’ll be exploring the final frontier as well as the suborbitals that exist in a parallel time and space.
Cosmonaut: Hard Light contains several hours of music and an increasing amount of bonus material in each of its four episodes. The soundtrack includes many new recording made specially for the game.
Add to your playlist right from Cosmonaut: Hard Light, in the same way you did with the previous episodes. Or, if you don’t have any soundtrack, you can simply add the original soundtrack to the game and play it as it appears in the game.
V1.2:
The game was updated yesterday to give the soundtrack some fixes and changes in a couple of tracks.
Now you can listen to the Hard Light DLC without having the original soundtrack.
Download the soundtrack from the game’s store:
Cosmonaut: Hard Light
V1.1:
Cosmonaut: Hard Light is today updated to V1.1. Some additional music, some balanced music and very minor fixes.
The soundtrack has been re-packaged into the main game, and is ready for use. If you own the original soundtrack, it is now called “Cosmonaut: Hard Light – Original Soundtrack”.
If you have the soundtrack downloaded from the game’s store, you will get an email message to let you know about this update. In the email message, it will tell you which version of the soundtrack is attached to the game.
Cosmonaut: Hard Light V1.0
“Cosmonaut: Hard Light”, the original soundtrack, was released in 2014 and is available for download from the game’s store:
Original Soundtrack :
Tropical Fury – “Solarized”
Superguitar – “Foxhole”
Rocket Chaser – “Walls”
Symphonics of Everyday Life – “Dropout”
We Are Stars – “Clockwork”
Tick Tock – “All About This”
Electric Body – “Hudson’s Bay”
Warped Time – “Ballistic Craft”
After Hours – “Cosmonaut’s Pockets”
Shedding Light – “The Rocket”
Precognition – “Summer Block”
Kicks Kept Me Cold – “Re
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Beinbee’s Story is a point & click adventure, which takes you through a wild world, where a small Frog named Beinbee lives in his swamp with his sister Serenbee and has fun with her. Unfortunately he gets involved in a whirlpool with a Snake, a Sloth, a Bellbird and a Megaconda and he has to find a way to get out through the almost impassable areas.Help Beinbee with his problem:
Have Fun!
Through the first 10 levels, you have to help Beinbee to get out of the labyrinth. Through the 11th level, you can take over Beinbee and watch his adventures in a lot of his later adventures.
Beinbee’s Story 3D Demo:
This Demo will show you the graphics, sounds and the gameplay of the game.
How to play Beinbee’s Story
To play Beinbee’s Story, you need a keyboard and a mouse. You need to be a little patient, because Beinbee’s Story is a heavy point & click adventure.
For this demo we use a great viewport. You can see yourself and your characters and the high resolution graphics.
Basic controls: Mouse = move. Left mouse button = use object. Right mouse button = set target for throw.
To move the camera, use the arrows on the keyboard. You can press SHIFT to zoom in or out. You can also use the mouse wheel to zoom in and out.
All kind of object can be used and thrown and picked up. You can read a description of the items in the mouse cursor’s tooltip.
When you click, you will jump to the object or the use. If you want to open the object, hold the cursor on the object, then press Space to open it. If you want to hold the object, hold the cursor on the object, then press P to pick it up. You can also use your inventory.
If the target is hit, you will enter the hit target (with the target indicator on the left of the viewport) and you will control Beinbee there. If the target is missed, you will jump back to your previous location (and you will see the target indicator on the left of the viewport).
Through the levels, you can find useful items, which will help you with the levels. They
DC Comics’ superheroes have some seriously special powers. Iron Man, The Dark Knight and Wonder Woman can all transform into super vehicles, Superman can fly for miles on a single punch and The Flash can run extremely fast things so fast that we all refer to them as “lightspeed bullets.” Seeing as that kind of speed and strength is downright impossible in real life, fictional superheroes usually have special powers to match their real-world counterparts. And DC Comics’ heroes sure can take to the skies to incredible speeds, so long as they have their air-bound vehicle with them. Whether it’s the Superman and Supergirl towing their Bizarro counterparts back to Earth; Bruce Wayne the Batwing trying to rescue his beloved Rachel; Wonder Woman and Gal Gadot towing each other to the moon in a gravity-defying shot; or a Supes-Swamp Thing slugfest to fight all the Swamp Thing’s monstrous sidekicks, comic book characters are seemingly outfitted to handle all of life’s events. So with that as our guide, let’s re-live some of the best and the worst times comic book characters have used their “special powers” to transport themselves. (Note: many of the following scenarios exist in comic books only! In fact, we know of at least one instance in which a superhero literally flew themselves to another dimension!)
1. “Hail, Supergirl!”
If any story in DC Comics tells us that maybe Superman really does have some special powers other than being able to leap tall buildings, it’s the classic Smallville saga. And we’re not just saying that because the series ended after the cut above. The iconic flying sequence also came after the character saved Silver Banshee from The Flash, turned visible so he could destroy the skyraider, then leapt onto Silver Banshee to fly away.
Sure, he’d come to a stop shortly after his epic leap and Silver Banshee would fall to the ground. But it was technically an airborne Wonder Woman. So technically, fans have always known that Superman, at least, could fly.
2. Superman Clips Vain Brainiac’s Wings
Superman’s wing-combing battle with Vain Brainiac in Superman #1 by Jerry Siegel and Joe Shuster in 1938 is often credited as the very first appearance of the Kryptonian. But we’
Hellfrost: Pirates of the Crystalflow is an award winning tabletop adventure set in an alternate version of the Hellfrost setting and designed to be played with the Savage Worlds ruleset.
The heroes are hired to investigate the situation in the Crystalflow River. Their port of call is Bridgwater, a bustling merchant town at the northern end of the trade route.
Only by careful investigation and strength of arms can the heroes hope to put an end to the pirate activity.
With an ever growing fleet of pirates, an unwilling citizens of the Crystalflow Confederacy and corrupted officials, it’s up to the heroes to uncover their plans and uncover the truth.
In your investigations you will make the acquaintance of a bounty hunter, a bard, a devious trader and a lot more.
Features:
3 new fully detailed character classes.
Four new unique jobs
New locations
10 new hireable NPCs
2 new gear items
Six new weapons
Two new magic items
The pirate menace has made it’s way deep into the Crystalflow River. At the northern end of the trade route there lies a bustling port, Bridgwater. It’s here the heroes are hired by a local merchant to uncover the truth behind the attack and put a stop to the pirates who are plundering the cargo ships. With an ever growing fleet, an unwilling citizenry and corrupted officials, it’s up to the heroes to uncover their plans and uncover the truth of what is happening in the Crystalflow River.
Players can choose from three distinct characters, each with their own starting class and attributes:
Kenshi – A bounty hunter is hired to track down a secret pirate agent. He has spent much of his life on the run, but has finally returned to his roots and the people he loves.
Harrow – A bard is hired to investigate why a mysterious merchant wants to hire him. His friend was attacked by a pack of wolves and he believes the merchant to be responsible. He believes he has heard one of his songs when the attack occurred.
Adrian – A tracker is hired to track down a conscript that has broken out of the army. The man claims he has information that could help resolve the troubles in the Crystalflow.
Is This Game for You?
This game is best suited for a party of four to six players. You will need Fantasy Grounds to play this module.
Key Features:
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Windows 7 64 bit (32bit does work)
Mac OSX 10.10.3 (64 bit only)
Max PCSX2 1.8b3 (DirectX10)
C&C 3.8.2 (DirectX10)
Minimum CPU and GPU specifications are listed in the PCSX2 FAQ.
Update 8/27/2015: I have updated the requirements for 1.8b3 to support newer computers. Please see the FAQ page for more information.
PCSX2 can require a lot
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