Name | Vacation Adventures: Park Ranger 4 |
---|---|
Publisher | Administrator |
Format | File |
Rating | 4.17 / 5 ( 3741 votes ) |
Update | (4 days ago) |
A world where 3D models of plants, animals and inanimate objects that you build can appear in the real world, much like the player’s avatars in a video game. In our world, you can design your own plant, animal, and inanimate object and make them appear in the real world. You can do this by simply droping objects into a compact space called a B.I.T. Box. An in-game object can be made to look like anything from a real-world plant to a fully functional item in the real world. Take a look at this:
You don’t need to own any of these real-world objects, but you are free to display them in your own world. This is called ‘transportation’. Many people do this to show off their designs and place of work, and usually it’s for their own use. However, some people also display their real world creations online, such as The Container Store, Aliexpress, Amazon, eBay, and Etsy.
Hope that all makes sense! Let us know if you have any questions about the game, and thank you for playing!
You’ve been warned!
[h1]Note for developers:[/h1]
This is a warning post for developers who are planning to use B.I.T. Boxes in your VR game. Some of the new features can make for challenging development work. Most of our users do not build objects with the intent of popping them into a B.I.T. Box in the real world, so they have no clue how to make things behave when placed into the real world. While there are a lot of things we didn’t cover in this release, you should expect there will be problems and bugs with the B.I.T. Boxes feature. But since it’s a brand new feature, we’re kind of gauging the ground and seeing where we want to lead with it. In the meantime, we recommend using the new Begin/Stop button when sending objects to B.I.T. Boxes. This will help make sure that objects don’t conflict with each other. Also, make sure that the B.I.T. Boxes are in the same room as your Quantum Core. We plan on adding a new game environment soon, where the B.I.T. Boxes will be loaded automatically when you create a game save
Gravity Invaders is a sandbox space game for PC and Linux. It’s a free download, and supports GLVideosniper and Silica.
You play the role of an astronaut on board the spaceship Hyperion, a prototype ship capable of reaching near-lightspeed. You can use your jetpack to blast off into space, or just click around the asteroids. Dive into the asteroid fields and ram asteroids out of orbit, dodge in and out of ships in mid-air, and grab orbs that appear in the sky.
Your primary goal is to destroy all the orbs in the sky. There is a good challenge in this game, but it’s never too hard to learn the controls and come back later. There are rewards for every challenge. For more information and helpful tips on getting the best scores, visit the Gravity Invaders web page.
Version 0.6.1 changes:
– Fixed a bug in the menus: The Menu Login button was not enabled.
– Fixed a bug in the screenshots: The black background was not displaying properly.
0.6.0 changes:
– Some performance and display enhancements.
– Added global high scores to the leaderboards.
– More levels, more customization, and more perks to choose from!
0.5.2 changes:
– Button layout is now customizable. Try it out: Settings/Interface/Customize Button Layout.
– Highscore sorting is now on, and can be enabled/disabled.
– Shortcuts have been added for jumping, strafing, and orbiting.
0.5.1 changes:
– Reduced the movement lag on older machines.
– Some tweaks to the game logic to make it less punishing when you miss with a shot.
– The leftover orbs from the previous round are now actually “stored” for you to make use of in later levels, without resetting the orbs that come next.
– There are now multiple configurable button layouts. Use the settings to choose your favorite!
– Shortcuts are now saved for later, so you don’t have to press those buttons again.
– The Orb Destruction sound can now be disabled.
0.5.0 changes:
– A lot of new content, including:
– new levels to complete.
– new ships to unlock.
– new enemies to defeat.
– a new set of challenges to complete.
– a new lore-friendly ending.
– and much, much more.
–
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Requires: Fate Core Recommended – RPG ToolkitFree for fantasy and wargames fans of all levels
Dungeon Tools is a fantastic toolset for map making. While it contains a lot of awesome features Dungeon Tools does not fit in the RPG Toolkit line and as such is not entirely free. One of the only reasons I use it is because I use it in a game I am currently working on. Despite this it is still valuable to have for creating your own games, maps, novels, etc. Dungeon Tools contains:Build your own dungeons from scratch! The most difficult tasks are also more rewarding, so there is no need to be afraid of any monsters you need to kill.Customizable rooms! Create rooms that look how you want them to.Add items! You can make your rooms personal, a dungeon filled with traps, a secret, a space full of crystals, etc.You can add as many items as you want and place them in an unlimited number of rooms!Attach monsters! Once you made your rooms you can easily attach them to monsters and let the monsters do all the work!Split and merge rooms!You can also split or merge rooms without having to delete the current map. One of the most common use for this is to “spend” the two entrances of a room in the middle. Free the 4 exits of a room and you have 2 original exits, which are now free.You can easily merge two different maps, so if you have two secret passages that take you to the same room you can simply merge them. You can also make secret passage appear for a certain amount of time.Placed doors! Your players will need to see doors to enter the room, which will be a challenge in a dungeon! You can place doors anywhere in your map and even set the time that the door will be active.Walkable areas! By simply placing a dungeon on top of a section of a road you can make a connected map!
Ravaged Worlds is a revolutionary system for building interactive world maps. You can interact with the world, manipulate it, build buildings and do all the standard map stuff you’re used to. With Ravaged Worlds you will never get lost again. Look no further for a perfect way to build out worlds!
Requires: Fate Core Recommended – RPG Toolkit
Requires: Fate Core Recommended – RPG Toolkit
Game Engine: RPG Toolkit, Paths to Apocalypse, Java
Description: Introducing David’s Guide to the Middle Ages by David Reynolds. Just think of
The Christmas Crisis is often thought of as a time of peace during the mid-18th century. The exact date depends on which British monarch you ask but at 10 December 1701, James VI and I died, leaving the throne to his (through Anne) daughter, Princess Anne and her husband, Prince George of Denmark. Anne was to be crowned at the Coronation of King George I on 26 April 1702 so the following summer was to be a time of great joy and celebration in Britain.
However, there was a whole raft of, and equal to, issues to be dealt with when Princess Anne took the throne. Immediately the Prince of Denmark became King of England, Wales and Ireland and Scotland (which would become The Kingdom of Great Britain in 1707) and The Kingdom of France (with the mention that it would be referred to as France in English writings and that would also become a subject of interest). There were a number of issues to be dealt with; how the Roman Catholic religion would be handled? Which would become the official religion of the country? How would the Commonwealth constitution be dealt with? What about the Acts of Union? Would Parliament be banned from legislating on matters of religion and could separate interests be allowed?
All these issues and more were addressed as Parliament sat between Christmas 1701 and the first Parliament following the coronation of King George I (which was now known as the first parliament of King George I rather than King James VI & I). While important to form a new monarch and to set the course for his first/first Queen they were also worrying as related to Parliament being passed a long list of different Acts whose Bills were not long even prepared and were brought in on the day of Charles Ince and another Ince, William Cope and local Somerset MP for Bridgwater Jane Badham.
The list was quite lengthy with 68 different acts being introduced that day. The Bill to pass in Clause 1 would be Andrew McKenzie [MP for Dysart] Slave Trade and Slavery Amendment Bill. The list from page 40 (the list is slightly different on the website but there may be spelling differences), includes the following :
The duke of Marlborough was a prominent figure at the Christmas sitting and where he played an influential part in the negotiations. A bill was proposed and agreed that a committee be formed to consider. The ministry asked that the bill, which would remove dependence on the crown on trade and used money raised by higher duties on imports of silks, cott
Play as Doodler in his journey through life!
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This mod doesn’t currently have any known dependencies. Please report any issues to me on Discord.
FAQ:
Q: Can I use this on my custom maps?
A: Yes, although there might be issues.
Q: What are the coordinates of the world of the mod?
A: +48, +32, +24, +16, +8, -8, -16, -24, -32, -48
Q: Is this mod compatible with the Better Parcels version?
A
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