«It has been a harsh winter. Whilst there are a few arctic features in the game, winter has overtaken the majority of Skyrim. All the bonfires have gone out, everything is frozen, even the roads are impassible.»
– Concept Art by Daniele Zappalorto
«It has been a harsh winter. Whilst there are a few arctic features in the game, winter has overtaken the majority of Skyrim. All the bonfires have gone out, everything is frozen, even the roads are impassible.»
– Concept Art by Daniele Zappalorto
Details
The main part of the game takes place on the mainland, in the small settlement of Brindol. There are a few optional missions throughout Skyrim, and a main quest that is quest-driven. The first mission is a crucial, sidequest-like mission for your character that leads to a deeper, more important quest, the unveiling of an Elder Scrolls lore secret.
NOTES:
• Every track has been edited, each one by a different person in a different way, and the result is a balance of uncompromised melodic perfection and a mixture of my interpretations of the melodies of the game. I´m sure you´ll find your favorites among them.
• The vocal tracks on the main village were extracted from the finished game, and are very close to the final version of the game.
• The track names on this tracklist are labels by human ears only, with order (of sorts). They are not the proper names of songs, though I certainly wanted to include them, they are just my best guesses at what I think they could have been called in the final game.
• The order of the tracks is what I found easiest to play through, so that should give you an idea of the structure of the whole tracklist.
• The track name on “Avalon’s Gift” is quite similar in tone to the song in the game, but “Avalon’s Gift” also includes various original music elements in between the two vocal sections.
The main track “The Village” opens the game and sets the mood. It’s the whole main village in one song. The townsfolk sing a song, and in turn a villager answers their question.
“The Village” is mostly set to two different piano parts and a guitar (original game version) and a flute and piano (
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You are building your dream house.
Create your own and unique house,
Use your imagination!
You are allowed to freely place blocks of any size.
Controls:
Use WASD to move and place blocks.
To rotate the block use the space bar.
If you need to move your house, make a Left mouse click.
Saved Game:
You can save and load your game from the “Options” menu (Ingame).
To save:
Press the “Save Game” button after finishing your project.
To load:
Load the saved game from “Options”.
Controls with Numbers:
To increase 1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31:
Left Click and then hold Shift.
Press the number you want to increase.
To decrease 1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31:
Hold Shift and Left Click and then release.
Intuitive control, easy, distraction free and relaxing games design, no time pressure, no chance that you can miss something.
Music and Style
The music has a strong professional touch to it.
The sounds are recorded in the real world.
Start building today!
A:
BlastPad (Windows)
BlastPad is one of the most impressive puzzle games I’ve played.
BlastPad is a blast of an arcade puzzle game. Blast through winding tubes, trigger explosions, avoid enemy bombs and reach the goal zone!
Take a look at the video
“Settings” button – Manage game options
The controls are simple: just tap the screen to place a bomb, hold it down to fire it and release it to explode. A dot at the top of the screen indicates a bomb, and a dot at the bottom indicates a blast shield. Blast Pad offers four puzzle modes, four game settings, and no need to buy more game with in-game currency.
A:
City: Skylines (PC/Mac)
City: Skylines is a game in which you can design and build your city from the ground up. You’re also able to destroy your city in the end, so be careful. The current version is still in alpha, but City: Skylines has been in Alpha for quite a while now, so it’s available on the steam store for all to download and play.
The gameplay
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We really enjoyed U.F.O. – Unfortunately Fortunate Organisms when we played it back in 2012. We’ve been looking forward to re-acquainting with it for years now but unfortunately Ubisoft’s quality control has let it down.
In the good old days, when it came to third party releases, we had a massive playground of sports titles and racing games to choose from. Sometimes we’d get something like Real Racing 2. For those unfamiliar with this game, it’s an online game where you can race various cars through various tracks across the globe.
The first thing to say is that this game is not your usual third party game that comes free with a console or has in-built multiplayer on a game disc. It came from a PC gaming company whose designers had thought that given the success of Real Racing 2, a sequel might be a good idea. As a result, U.F.O. – Unfortunately Fortunate Organisms was developed on top of the Unreal Engine which made it look pretty and play pretty decent. It was the work of a smaller team than the bigger teams that operate on the PC and they put in a lot of effort in building a fun free-to-play online world.
If you played our review of the U.F.O. sequel then you’ll be aware that it left us unimpressed. When you think about it, quite a few third party releases over the past few years have been of a lower quality than U.F.O. Unfortunately Fortunate Organisms. A brand new IP has appeared and Ubisoft has introduced an intergalactic warlord to continue the quest for some big technological advancement for the good of mankind.
The good news is that the second game is free to play. We also played a demo, although this is likely to be different from the full game. U.F.O. – Unfortunately Fortunate Organisms was not developed by Frogwares and they have no direct influence over how Ubisoft develops the game. As a result, U.F.O. – Unfortunately Fortunate Organisms runs on the Unreal Engine and you’ll still see some of the look and feel of the original game that you played in 2012. As a result, U.F.O. – Unfortunately Fortunate Organisms is not the same game as U.F.O. 2 and you’re getting a better game than you would have expected to receive.
Just like last year, the procedurally generated planet is a
1/8/09
Stoweyard Center for the Arts is one of only four places in Stow where you can buy a ticket to hear the Mu-so-li-um play.
Why did you move to Stow?
“I grew up in Fairhope, and my parents didn’t have a lot of money. They would travel to the coast to see what was happening in the arts when I was a kid. I’d come home and there would be all these classy places holding plays, art shows and concerts and I’d realized there was a chance for me to be on that stage, maybe. So after high school, I made the trek north to Providence, RI., where I got a job at another arts organization.
“I went back to Fairhope after a few years and got a job at Tuscaloosa, Alabama’s Performing Arts Center and seven or eight years later I left Tuscaloosa to return to Stow.
“It was a combination of being comfortable back home, and Stow being the kind of place you could live with a lot less money than I had earned in the East and west coast area. All this is based on a generalization of course, not a statistic, but my perception that people are more interested in paying rent than buying art. I have a family, so I needed to make a living.
Did you have any expectations about living in Stow?
“Oh, sure. There’s not a whole lot of culture in Fairhope. But when I left there, I told myself when I came home that if there weren’t any arts organizations and not much of anything I thought I would’ve been sorry because I did miss the arts there.
“It was the same with Kingston. I never even knew there was a performing arts facility there. I was really embarrassed and thought ‘how can you not have any?’ As it happens, there was one open to the public, which was really cool.”
What’s your primary role as executive director of the Arts Council?
“It’s a lot of small stuff like helping people with the registration process for festivals, coordinating the Arts Council’s press release for upcoming events and setting the rules for what goes on the Web site and the Facebook page. There’s always the littlest detail that needs to be addressed.
”
Empires of the Dragon: The Far East at War is the latest Field of Glory game, combining the classic-strategy format with real-time, tactics-driven gameplay to bring to life the sweeping campaigns of the great empires of the Far East, from the mighty armies of the Qin to the elephant hordes of the Nanyue. In Empires of the Dragon, players control their armies from the earliest dynasty to the modern age, chronicling a vast narrative involving four and a half thousand years of war.
Features:
* Realistic gameplay: at the heart of the game is an RTS where the battlefield becomes the town hall and your armies are your civilians. Infantry is fought and won through careful micromanagement of the resource-based economy, and your commanders are better generals the more you know about their strengths and weaknesses.
* Imperial Scale: vast armies and well-rounded generals! Troops come in every size from the smallest skirmishers to the largest cavalry and infantry, and each is strong in a different way. In addition to the detailed troop types, generals now have a wide range of archetypes, making them a player’s best friend or worst enemy – the more you know your opponent the better you fight!
* Royal Armies: the Qin and Han Chinese, the Khmers of Angkor, and the Mongol Great Khans all play differently. In Empires of the Dragon, all foreign armies can be recruited as “native forces”. You never know whether they’re allies or enemies until you deploy them.
* Campaign Narrative: a vast timeline of 4000 years of Far Eastern history, revealing its secrets through a series of scenarios. An army’s success or failure depends on its speed of recruitment, its parentage, and a whole host of other factors.
* Four Ages of History: over 4000 years of the Far East plays out in a series of scenarios, each lasting four turns and depending on the era.
* Epilogue: five historical leaders with their own missions and tactics that further explore the Warring States period.
* Version 5 Multiplayer: now four players can join in the same battlefield.
* Fully translated into German, Russian, and French.
System Requirements:
Minimum
OS: Windows Vista or later
Processor: Intel Core 2 Duo 2.4GHz/AMD Athlon 64 x2 4200+
Memory: 2 GB RAM
Graphics: Nvidia Geforce 400.0
DirectX: Version 9.0
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Minimum:
OS: Windows 7/8
Windows 7/8 CPU: 1.6 GHz Processor (Core 2 Duo)
1.6 GHz Processor (Core 2 Duo) RAM: 1GB RAM
1GB RAM HDD: 3GB Hard Disk Space
3GB Hard Disk Space Video: ATI/AMD HD 3200 or higher, or NVIDIA 8600 or higher
ATI/AMD HD 3200 or higher, or NVIDIA 8600 or higher DirectX: Version 9.0c
Version 9.0c Input Device: Mouse
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