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The new motion capture technology was first introduced to the public in partnership with Intel, when the technology was showcased in a desktop demonstration and gameplay videos at the Electronic Entertainment Expo in Los Angeles in June 2014. Electronic Arts integrated the new technology into their 2014 FIFA World Cup Russia® Edition last fall. The accuracy and efficacy of the new technology was put to the test at the FIFA Interactive World Cup™ event in London last month, where the full game was played to a real-time audience using the motion capture technology. The breakthrough technology was hailed by industry and public audiences alike, and is now playable in Fifa 22 Product Key.

Players taking part in the FIFA Interactive World Cup showcased that the motion capture technology was highly effective at accurately replicating human movement in four-dimensional space. The system, which collects data from 22 players simultaneously, was able to accurately replicate the player’s movement during tackles, runs, jumps and assists, enabling the individual player and team to perform better.

EA Sports has used the data from the FIFA Interactive World Cup to drive gameplay improvements to FIFA 21, World Cup Edition, as well as FIFA 20 and FIFA 19, and is also evaluating using the technology in the studio to increase the speed of development for its titles moving forward.

“We are looking forward to exploring more applications of the technology, including the introduction of Post Processing and Defending Control, which will result in even more immersive gameplay,” said Andrew Wilson, Creative Director, EA SPORTS. “For those who’ve tried our FIFA games using the technology, they know that the new motions bring out the natural movement of a player, making you feel like you are in the game with them. With the ultimate freedom of customization in gameplay, players now have the ability to get creative and make their FIFA game the ultimate experience.”

While the technology was showcased in FIFA 19, EA Sports has begun using the new motion capture technology in FIFA 20 as well as in the studio.

“The FIFA Interactive World Cup event was held at the Kingsmead social club in London. It was the first time anyone outside the EA SPORTS development teams had seen the technology in action,” said Jussi Ahokas, Brand Manager for Live Operations at EA SPORTS. “As the technology has been playable in the studio since we showcased it at the 2014 FIFA World Cup, I’m excited to see how it can be harnessed to further enhance game play in FIFA 21. Along with new player and goal creation tools, we’re looking forward to discovering more uses for this technology

 

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