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The six-year-long development of “HyperMotion Technology” has resulted in numerous improvements to FIFA Ultimate Team in FIFA 22, which is available now for all FIFA Ultimate Team platforms.

The data collected through the use of “HyperMotion Technology” can also be utilized in the creation of new player animations, which increase player likeness, animation and player identity.

“HyperMotion Technology” has already been introduced in the FIFA Interactive World Cup (FIFA 17) and used to create “FIFA 17 Ultimate Team.” Data collected from thousands of players playing in the interactive tournament was used to increase game performance and provide enhanced feedback to players with more interactive and immersive gameplay.

Also new to FIFA 18 will be a greater variety of player traits and player animations – and these improvements will continue to be extended with “HyperMotion Technology” data used to shape the overall player identities of FIFA’s many millions of players.

“FIFA Ultimate Team is a huge franchise with millions of players worldwide,” said Marc Melzer, SVP and COO of EA Sports. “And this year, we are delivering an enormous leap forward in the evolution of ‘HyperMotion Technology.’ Our data is now constantly changing and with it, the game we create.”

Using “HyperMotion Technology” to improve player individuality and match-day gameplay

In the past few years, there has been a significant shift in how sports games have developed. Games like Madden NFL and NBA 2K have become more realistic, connecting with players in ways that many have come to expect from games in the genre.

With EA SPORTS FIFA, we want to provide that same level of realism and make players feel like they are playing a true-to-life football match. That’s why we are proud to use the “HyperMotion Technology” behind the scenes of FIFA Ultimate Team. We are now using data from more than 22 players – but only a fraction of that data is made available on the field of play. When players create their avatar in FIFA Ultimate Team, we are able to use our new animation data to shape the nature and level of player individuality.

That’s why we have created more than 50 real-life ‘HyperMotion Player Traits’ (HPTs) for the new FIFA 18 game. These player traits feature movement patterns

 

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