Vectronom is a psychedelic story-driven rhythm puzzle game. It has been critically acclaimed by the gaming press worldwide and has generated a viral level of interest.
The Vectronom soundtrack features a one-of-a-kind collection of ambient soundscapes and experimental electro-psychedelia created by French sound artist Nicolas Croisier. According to the developers, it was created in the hopes of reaching the individuals who had experienced the isolation and distortion of the surrealist movement.
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This an unofficial remix made by a fan for the Vectronom Original Soundtrack! If anyone else has something they want to contribute, feel free to send them to the channel.
In case you’re wondering what the rights to the track are and where it is used, I have absolutely no idea, and neither does the composer. All credit goes to the artist of the original track, Nicolas Croisier. He can be found on his Twitter @Nicolas_Croisier.
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What Is A Vectronom?
Vectronom is a story-driven rhythm puzzle game developed by French independent studio, Music Infiltration.
Players control the shape of music on a dark and mysterious psychedelic landscape.
Vectronom is available on PC, PS4, and XBOX One now. Vectronom 1.0.4 was released for Xbox Game Preview on XBOX One, on August 16th, 2016. The final retail release is expected on November 3rd, 2016. For more information, visit vectronom.com.
What is Vectronom?
Find out more at vectronom.com.
Music:
Sous le signe de l’automne by Nicolas Croisier
Introduction
The current version of Vectronom is based on the first PS4 patch. This
1)Brand-new, full version of Akasha and Uzi)2)Lifelike experience of a dark, dynamic and mesmerizing adventure)3)Original and new modes)4)Complete overhaul of Twilight’s levels)5)Improved and enhanced gameplay)6)Brand new comic arts on BOSON)7)Brand new cyberpunk graphics for all environments in BOSON)8)Branding and logo update)9)Full game editor)10)Complete edition for all members on Steam and 3G
To unlock the new game features, the game requires a digital version of the novel Til Death (ISBN 978-82-901526-1-5, £9.95)
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Every object you find in your path holds the key to unlocking a new chapter in this story. The sound effects have been specifically designed to be scary while the ambient sounds will take you to a new level of tension.
One Fateful Night is a first person horror game where the player will use everything in their power to save themselves.
Key Features:
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• Bonus objects to keep you going
System Requirements:
* Windows XP/Vista/7/8
* 1 GB of RAM
* 2GB of Hard Drive Space
* DirectX 9.0c compatible graphics card
*.NET framework 3.5
*.NET Framework 2.0 if you’re running Vista
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The game starts off with a simple quest that slowly complicates as the player collects items, learns new spells, and confronts the mysterious
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Ace Academy #2: Story
It’s been a long time, but Ace Academy is finally back. Following the end of its predecessor, the new protagonist, Ashley, must navigate a new set of circumstances in the post-college years. The story unravels as our main character returns to the life she lost in her dreams, and new friends become more than just classmates. Will they be able to come to an understanding with what was in Ashley’s heart, just as we as the player have all of these years? As for the plot itself, is it as brilliant as its predecessor’s, or will it falter in many ways?
There’s a set of events that happen to our protagonist that highlight her life at the time of discovery. This one is a bit more clean, but the events that happen later on are an absolute mess. This fact is heartbreaking, as the whole point of the series is to make a climax of the event between the two protagonists. The fact that there are two main antagonists while in reality there are only one, and the story is constantly telling the player to draw inferences to the final confrontation are a few of the elements that make the series fall in this regard.
In short, the whole point of this game is made so that, the revelation is made, and the conclusion is told, but the way it is tells you a different story. It’ll never be the same as the previous game, which is too bad. Even worse is the fact that it’s not only the story and the ending, but the characters are completely inconsistent as well. I’m not kidding. Even the ending, which is good, is even scarier than in the previous game, which is basically the only good element of the game.
So, there’s no real story in this game, no real setting either, and the characters themselves are a far cry from each other. So, a game with no story, no setting, and no characters? What kind of a game is that?
You can only guess why they did all that. Even characters like Ashley, which was the focus of the game’s story, is very different from the previous character, and many of them are given a slight edit. In some cases, it’s only just the way they speak. To put it simply, the whole point of the story was
Skill Requirements: I have advanced TFS- 101; will eventually take TFS- 103 and 104; and have trained a 250 mile round trip 150+ mile trip in a TFS- 103 and 104. I also have 20 hours in Tanker and Border Crossing; 95% or more in Freight.
All 1/72 train models have their own individual quirks. Sometimes, this is something to be enjoyed. Other times, however, it gets to be a bit too much. Train Simulator: New Haven DL-109 is an example of the latter, more frustrating, side of things.
The Washington Park Loop may not compare to the grand city loops of Galt, Santa Monica, New York, or San Francisco; it may even look a bit more boring than some of the others, based solely upon the fact that it involves setting up a platform, building facilities, and working at a shop.
As long as progress is as it is in the track at the starter’s signal, there really shouldn’t be any problems with this loop. However, its foundation is a bit shaky. In addition, there are plenty of little quirks which plague the real thing, but which seem to simply be unavoidable. For example, the players should get a decent view of the trains ahead and behind, as long as they pass a right angle. Instead, a player at the left facing spur may have to travel all the way around to see at least a train. With a good moon phase and night vision goggles, the player can see if trains are pulling cars.
The great black smoke chimneys are a primary feature to this track. Such a chimney is no power plant chimney or anything low and inconspicuous; it is actually the tall and opaque tower at the side of the track. Train Sim: New Haven DL-109 makes the use of the great black smokestacks somewhat easier than a road train might, but in actuality, it is way out of proportion. It is flat out wrong. I’m not saying that you should put a black smoke chimney absolutely everywhere, but to force a train simulation player to then have to beat them over the head with such silliness is silly.
The smokestacks are a necessary part of this track. Only simple speeders with a caboose will come into the bend and then stop. Even a cross-leveled unmanned run may, and usually does, occur if the run is just too
You play the role of Sasha as she, along with the rest of her family, must face their unique challenges while trying to survive in a post-apocalyptic world. She must deal with a family whom she wishes would disappear, the daily challenge of fighting off monsters, and the ultimate threat of a fate beyond her imagination and the worst day of her life.
Game Features:
– Safe Mode
– Explore and Fight: Fight your way through caves and shipwrecks to find bonuses, tickets, and armors to help your family and others in need.
– Take photos in Family photo mode
– Family Photo Mode: Take photos with your wife, child, and dog
– Battle Mode: Fight through ten levels and five worlds
– Bonus Round: Unlock a new bonus round after beating the game
– Extra mode
– Customizable controls:
Use the keyboard to play
Choose from five different control types
Description:
Play as Sasha, a daughter with big dreams and an even bigger imagination. She is one in a group of pioneers, which you must help as they explore, fight off monsters, and fight through caves and shipwrecks to keep searching for a safe place to call home. Survive every day as you fight monsters and explore to help your family with necessities such as food, water and sleeping, and if you’re lucky, you may find shelter.
In the aftermath of a nuclear apocalypse, you’re the family hero. Make the right choices and you and your family may survive the toxic wasteland. The home you built with your hard-earned resources may be the last refuge for you and the rest of your family. Will you be able to make it to the end?
In this edition, we have added some interesting new features to the game.
+ Difficulty options
+ Enlarged boxes for a better gameplay experience
+ Switch Language
+ Achievements
+ Game Options including the difficulty
+ Health Upgrades
+ And a lot more. Please read the readme file included in the zip for a full list of features.
Notes:
Playing on the highest difficulty level is recommended as it will leave you with an easier challenge, while still providing some of the extra features we have added into the game.
For a detailed list of all the features in the game, please read the Readme file.
Have any questions or comments? Comment on the following link, or ask them in the comments section:
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Windows Vista or better, OS X 10.7 or better
1024 MB RAM
2GB Hard Drive
Internet connection
1 GB of available hard drive space
5 fps
Supported Platforms:
MS-DOS PC
Playstation 1
Playstation 2
Playstation 3
Playstation 4
Wii
Wii U
Android
Linux
Linux x86
Linux x86_64
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